Rubik’s Cube in Arm Assembly
Me and my teamate created our own version of the 1982 Atari 2600 video game Rubik’s Cube™ game written entierly in Arm assembly for the tiva board
Program Overview
We implemented the classic 1982 Atari 2600 game Rubik’s Cube. The program lets a user move a character around the board trying to solve the cube by moving a player character which can carry one tile/color at a time.
There is also a menu in which the player can choose game mode options and a pause menu where the player can reset the game if they wish. Once a player looses or wins a game mode they will have the option to reset.
PitchPal
My partner(Thomas Mahok) and I designed and prototpyed PitchPal, digital tuning device which provides real time, adaptive feed, for musicians and vocalist.
Github.io
I created this github page a personal website. Its a mix between personal project and a sort of CV(I have linked my actual [CV][https://t-scholtz.github.io/CV.pdf] for any interested parties). Its not the most technical of side projects, but it is a good reminder that real world projects are a mix of coding/implmentation, but that alot of the work ends up being documention, writing conetnet, and organising files.
This page was largely based off this youtube tutorial, although I have made a few modifictaions to fit my purposes/play with wahts possible.
I also redirected a url(tim-s.me) to this page, which I thought was quite fun.